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Full Touchscreen Devices
posted by Editor on Wednesday December 06, @07:17PM
Peripherals Kostis writes "An interesting idea! Instead of having a mobile phone with real buttons and a screen, make the whole screen the interface. Using the phone means touching the screen, rather than hitting buttons. The touchscreen changes dynamically in order to represent the current interface design. See the concept from Nokia here. Also look at the BenQ one here"

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iZ3D 3D User Interface Display System Brings Games To Life
posted by Editor on Thursday October 12, @03:47PM
Peripherals iZ3D is an advanced video monitor from Neurok Optics that is capable of displaying 3D images into-screen and out-of-screen using polarization to break 3D visual content into left and right viewpoints. The monitor has a special 17" LCD flat panel display that connects to two outputs from NVIDIA graphics cards, using the twin DVI outputs that are present in newer cards, or by simultaneously using both the DVI and VGA outputs in older cards (see schematic). A key component of the system is its software, which determines from the 3D content which perspective to feed to each output in the graphics card. The display has a resolution of 1280 x 1024, and a viewing angle of 140 / 130, which allows the images to appear properly in 3D from across the room. To see the output in 3D, users wear polarized eyeware like a normal pair of sunglasses. Because the glasses can be worn for a long time without discomfort, the company is touting its system as the best way to experience games in 3D. Users can select from three types of glasses today, and in the future, the company plans to offer more stylish choices, as well as game-oriented helmets and other gadgets. Currently, the software supports DirectX, which means that it should properly display any Windows-based 3D application.

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DataTiles Snap Together Into Customized Interface Devices
posted by Editor on Sunday March 19, @07:54PM
Peripherals Sony's DataTiles system merges the benefits of two major interaction paradigms: graphical and physical user interfaces. Tagged transparent tiles are used as modular construction units. These tiles are augmented by dynamic graphical information when they are placed on a sensor-enhanced flat panel display. They can be used independently or can be combined into more complex configurations, similar to the way language can express complex concepts through a sequence of simple words. Here is a paper (PDF) describing the approach, and here are pictures of prototype applications.

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8 Terabytes Of Storage On The Desktop
posted by Editor on Monday March 06, @08:18PM
Storage This article on ZDnet reports that VoodooPC will launch a desktop PC with 16 hard drives later this year, which could hold as much as 8TB of storage. Although such a system could cost as much as $9,000, VoodooPC is selling 1TB systems now for $3,000. But of course, storage prices continue to drop. With 8TB of disk, the system could store from 20-700 hours of High Definition video.

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Mouse Without Boundaries
posted by Editor on Monday March 06, @08:13PM
Peripherals Doug Wolfe writes "This moving controller designed by Wolfe Systems and engineered by Iguana Robotics leaves the mouse pad behind and operates without conventional boundaries. The controller operates similar to the pilot stick in an A-4 Skyhawk (ex-navy pilot) The system is fully ergonomic movement ideal for gaming, CAD, drawing programs and standard input. The controller operates from the same spot and therefore does not require the standard controller search from keyboard operations and is not bounded or confined by a mouse pad. - The system is the first controller accepted and utilized in the rapidly expanding ergonomic market. Full operational or rotational use: gaming, draw, medical and CAD applications are no longer bounded or interrupted by the operating surface. We are interested in licensing the technology. Thanks, Doug Wolfe"

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3D Volumetric Display Gaining Traction With Medical Applications
posted by Editor on Friday March 03, @06:54PM
Peripherals Actuality Systems received the "best in show" award at the 2005 conference of the American Society for Therapeutic Radiology And Oncology (ASTRO). Actuality produces a 3D volumetric display that can make computer-generated models appear as solid objects inside of a volleyball-size clear plastic dome. The models appear to be real, space-filling objects that can be seen by multiple users without the use of goggles or other auxiliary devices (see photograph). The device supports resolutions up to 768 by 768 pixels at a depth of 198 slices in 8 colors. The slices are projected 24 times a second onto a translucent screen that rotates inside of the dome at 730 revolutions per minute, which creates the illusion that the projected objects are real. Its application in medicine includes surgical planning, interventional imaging such as aligning a surgeon's scalpel or treatment device with a real-time 3D scan, image-guided tumor ablation, breast biopsy, catheter visualization, and planning radiation treatment for cancer patients.

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Will IBM's Cell Processor Launch An Innovation Boom?
posted by Editor on Thursday February 16, @06:37PM
Processors This article in Forbes discusses how IBM's Cell Broadband Engine processor could reshape entertainment and launch an innovation boom across the industry when it ships in Sony's Playstation 3 later this year. Will Cell truly change the rules of the game for consumer computing? Maybe. IBM has certainly succeeded to do this before, most notably with the introduction of the PC in 1981. And the fact that Cell is difficult to program won't be much of an impediment for developers if the market is big enough (as proven by their willingness to put up with the infamous 640 KB barrier to access the huge base of MS-DOS users). But it's not clear that Cell's power consumption will be low enough for it to be used in mobile computing devices, which is where the greatest volumes will be. Also, Cell is not compatible with the POWER processor used by Microsoft's Xbox, even though both are based on the same architecture. This will inhibit the availability of applications that can run across both platforms. While such fragmentation may be just fine with game suppliers, who prefer to use a "divide-and-conquer" marketing approach in delivering their software, it could prevent a PC-like, industry-standard ecosystem from forming around Cell.

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I'm not a robot like you. I don't like having disks crammed into me... unless they're Oreos, and then only in the mouth. -- Fry

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