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Standard Protocols To Bridge Virtual Worlds?
posted by Editor on Monday May 22, @05:46PM
Virtual Worlds This article in Wired predicts that within a decade, the boundaries between current online virtual worlds such as World of Warcraft, Grand Theft Auto, and Second Life will disappear, similar to the way incompatible PC standards converged in the early 1980's. The article points out that the protocols underlying virtual worlds, such as communication protocols for letting users talk to each other, software platforms that let them build things, and currencies enabling trade, tend to gravitate towards common standards. The key question is whether virtual world protocols will converge around a proprietary standard, similar to the way the PC industry became dominated by Windows and Intel, or will support an open alternative like the Open Source Metaverse Project.

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    Standard Protocols To Bridge Virtual Worlds? | Login/Create an Account | Top | 1 comments | Search Discussion
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    Mixing it up. (Score:0)
    by Anonymous Coward on Tuesday May 23, @02:58AM (#28)
    "The key question is whether virtual world protocols will converge around a proprietary standard, similar to the way the PC industry became dominated by Windows and Intel, or will support an open alternative like the Open Source Metaverse Project."

    More likely a mix. In your analogy, PCs and Macs use a lot of standards. e.g. PCI, DVI, etc. But there are some "unique"* aspects.

    *And those "aspects" have a variable amount of openess...for standards.
    [ Parent ]

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