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| Second Life Virtual World Gaining Momentum |
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posted by Editor
on Tuesday April 25, @05:13PM
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The current issue of BusinessWeek has a multi-part feature on the growing momentum of virtual worlds like Second Life, the open-ended virtual world that allows users to explore, build, socialize, and participate in their own economy. The lead article reveals that Second Life's user base has grown from 20,000 people a year ago to 170,000 today, and some users are making real money by exchanging "Linden dollars" with hard currencies such as US Dollars. The feature also has a break-out articles on possible business applications of virtual worlds, and a nice slide show on the historical evolution of virtual worlds.
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by
Anonymous Coward
on Wednesday April 26, @06:51AM (#21)
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I'm surprised that Croquet [opencroquet.org] doesn't get a mention.
"For one, as any flight simulator fan knows, an imaginary world can make a boffo training ground. Tim Allen, head of technology at Crompco Corp., an underground gas tank testing firm, discovered that as the pseudonymous "FlipperPA Peregrine" inside Second Life. There, he built a virtual gas station, graphically showing all the tanks and gas lines under the asphalt. He says it's much easier to grasp the station's workings this way than it is on paper. "It's great for training new hires and showing changing regulations to existing employees," says Allen, who also runs the Web mall SLBoutique."
I've often though of doing an offline "How Things Work" [amazon.com] using a game engine.
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