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Televisions Becoming More Interactive; Mobile Computing Reaches Pivotal Juncture
posted by Editor on Monday January 18, @07:10PM
Mobile Computing Interfaces

The television set is getting some significant interface enhancements. 3D televisions were the big story at the recent Consumer Electronics Show (CES), and some TVs are starting to integrate key applications such as Skype. Looking forward, MIT is working on screens that can detect 3D gesture input from viewers.

2010 will be a pivotal year for mobile computing. Now is when the key players for the decade will be defined, just as the PC industry was shaped in the early 1980's. Smartphones continue to surge in popularity, and Google's Nexus One and Apple's forthcoming iTablet/iSlate are some of the most-watched products in the industry.

The key question is whether Windows Mobile 7 will be able to restart Microsoft's lagging momentum in mobile computing when it finally ships, possibly as early as next month. Windows Mobile is certainly holding its own against the iPhone with IT managers in corporate computing. However, Wired argues that it was just this focus on corporate applications that may have cost Microsoft the mobile consumer market.

Meanwhile, some developers are focusing on applications for simple cell phones (i.e. non-Smartphones), which many users are quite happy with. Also, everyone seems to have an app store these days, so why shouldn't there be an app store for smart pens? Finally, has Second Life become an adults-only playground?

( Read More... | 1 comment )



Using Creative Processes to Mine Scientific Data
posted by Editor on Thursday November 19, @06:02PM
Data Visualization This video from the Creativity and Technology (CaT) conference in New York this summer has an impressive demo of the AlloSphere at UCSB, an "instrument" for visualizing, hearing and exploring complex multi-dimensional data. The AlloSphere merges composed sounds and high resolution 3D visualizations of scientific data in an immersive space that is three stories tall (the demo also got a lot of attention earlier in the year at the TeD conference). While room-size CAVEs have existed since the early 1990's, earlier systems usually depended on some kind of head-mounted device for users to visualize data and hear sounds, which inhibited the interactive sensation. The AlloSphere is designed to provide a more neutral space, employing an echo-free chamber for representing the sounds of interaction. Construction of the system has not yet been completed, but the demo reel shows how its design takes interaction with data to a new level, vividly representing such behavior as chemical activity inside of the brain and the spin of electrons. The AlloSphere concept of artistically integrated, multi-sensory input still has to prove whether it will actually help enable researchers achieve new scientific breakthroughs, but if nothing else, it sure looks like a great way to perceive real-world phenomena.

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Data Becomes Space With Zooming User Interfaces
posted by Editor on Wednesday November 04, @08:50AM
Zooming User Interfaces Users are becoming more comfortable with zooming interaction thanks to basic iPhone apps like its Safari web browser. With small screens becoming the most familiar form factor for a growing set of users, the time may be right for the rise of applications employing full Zooming User Interfaces (ZUIs), in which the Z-axis is connected with actual parameters such as data categories or time. Two strong tutorials explaining ZUIs have recently appeared with lots of links to examples. Gabriel Svennerberg projects the rise of ZUIs, linking to this video of the Aurora concept interface for Mozilla (jump to 2:00 mins to see a great use of ZUIs for visualizing data). Dmitry from usabilitypost considers how ZUIs might work on the desktop, pointing out the Zoomism concept interface. Meanwhile, the Zoom Quilt continues to grow, with 33 artists now contributing immersive scenes for its zoomable space.

( Read More... | 1 comment )



How Multi-Touch Interface Should Be Applied On Desktops
posted by Editor on Sunday October 18, @06:41PM
Gesture Interfaces The multi-touch interface has been popularized in handheld form factors on Apple's iPhone and iPod Touch devices, but how could it be applied on traditional desktop computers? 10/GUI is a concept for how multi-touch interfaces might work in a desktop environment. This video demonstrates how a multi-touch GUI can overcome some of the shortcomings of the current mouse-driven GUIs. Rather than allowing windows to overlap, tasks are lined up horizontally in the order they were invoked. Different classes of actions can be triggered depending on how many fingers are used at a time.

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Visual Computing: Huge Archive of Information Visualization Examples
posted by Editor on Monday September 21, @05:52PM
Data Visualization The Parsons Institute for Information Mapping (PIIM), a research, development, and professional services facility with the mission of leveraging Knowledge Visualization to solve real-world problems, has put together an impressive database of more than 1,100 examples of information visualization. Each example has a screenshot and a short explanation of the technique that was applied. A search function can be used to search the database by keyword, but it's easiest to start browsing by these broad categories. The collection draws heavily from the York University Gallery of Data Visualization; Cartogram Central; Visual Complexity, and the venerable Atlas of Cyberspaces, and the site's maintainer encourages new submissions from visitors.

( Read More... | Visual Computing )



Designer-Branded Notebooks, Wearable Video Recording, and Safety from Gadgets
posted by Editor on Thursday September 17, @07:14PM
Mobile Computing Interfaces At a preview in New York this week, technology vendors showcased products that they will be offering consumers this holiday season, providing a broad overview of the computing functions currently expected by mainstream users. The lineup included several instances of notebooks designed in collaboration with major designer brands, another attempt at wearable video recorders, and efforts to product users from excessive use of their own gadgets:

( Read More... | 5 comments )



Augmented Reality Taking Hold Through Smartphones
posted by Editor on Thursday August 06, @07:22PM
Wearable Computing Interfaces Here is the latest crop of developments related to emerging interface technologies:

( Read More... )



Real and Virtual Worlds Converge with 3D & Mobile Interfaces
posted by Editor on Tuesday May 19, @07:19PM
User Interface Innovation Here are updates on recent developments around next-generation interfaces and usage models:

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User Interface Trends for 2009
posted by Editor on Thursday January 08, @07:19PM
User Interface Innovation As we enter the final year of the decade, no clear successor to the dominant PC desktop interface has yet emerged, but a few trends are showing some durability. With the impact of the iPhone and follow-ons such as Palm Pre, multitouch interface development is going into high gear as researchers look for ways to add touch sensitivity in displays that are both smaller and larger than devices with a mobile phone form factor. Not much new has appeared in the area of 3D user interfaces recently, but graphics hardware developers such as Nvidia are hammering away at 3D displays. Also, Apple has revealed some potential designs for 3D desktop software in a patent filing. Perhaps the most significant interface changes still lie ahead, as the web fundamentally changes the context through which users interact with information. The Semantic Web has still not broken out in the mainstream, even as mass media outlets such as CNN try to explain its benefits, but leaders such as Nova Spivack, the CEO of semantic web tagging service pioneer Twine, have a compelling vision of how user interaction will evolve in the web-centric era. In this insightful essay, The Future of the Desktop, he predicts that the browser will swallow up the desktop, evolving into a "webtop" that serves as the user's personal cloud. In this environment, the scarcest resources will no longer be storage or bandwidth, but attention.

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Smartphones Help to Merge Virtual and Real Worlds as Market Competition Heats Up
posted by Editor on Wednesday December 03, @08:00AM
Mobile Computing Interfaces As the Smartphone market matures, researchers are showing how Smartphone proliferation may help to blur the lines between the real and virtual worlds. At the same time, work continues on the development of immersive interfaces, while the world still waits for the Semantic Web to break out in the mainstream with killer apps:

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Features
Is the end near for the file/folder metaphor?

The superficial "look-and-feel" of an interface is distinct from the more fundamental issue of how it represents data to the user. In this regard, potentially dramatic improvements are possible.

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Poll
Will 3D user interfaces ever be anything more than eye-candy?
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No
Maybe
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Older Stuff
- Microsoft Gets Touchy; Semantic Browser; and the Sky as Display (0)
- Roundup of Visual Computing Innovations (0)
- Mobile Phones Now Exceed PCs By 3-to-1 (13)
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- Google's Command Line Interface; P2P Virtual Worlds; and the Survival of MS Surface (0)
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- Are Users Finally Ready For 3D Browsing? (0)
- IBM's 3D Data Center Lets Users Remotely Manage Real Systems In Virtual World (0)
- Zoom Quilt 3D Zooming Interface Updated (0)
- Recent Developments in Visualization, Virtual Worlds, and Interfaces (0)
- Roundup of Advanced Interface Systems (0)
- Whirlpool Integrating Smart Devices Into Refrigerator (0)
- Vendors Gather To Discuss Standards For Virtual World Interoperability (0)
- Radar Networks Launches Twine Semantic Web Tagging Service (0)
- Dual Wii Controllers Navigate 3D "Majority Desk" (0)
- glTail Visualizes Server Network Traffic With 3D Animation (0)
- SpaceTime Introduces 3D Web Search Interface (0)
- Aza Raskin On The Death Of Applications (0)
- World Of Warcraft Gold Exchange Statistics (0)
- Touchgraph Relational User Interface Gets Makeover (0)

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